LicenseCore++: The Software Licensing Solution That Saves You $3,000+ Yearly

Discover why thousands of developers chose our enterprise-grade C++ licensing library over expensive subscription-based alternatives like Cryptolens and LicenseSpring.

🚀 The Problem Every Software Developer Faces

You've built amazing software. Invested months of your life perfecting every feature. But then reality hits: how do you protect your intellectual property from piracy while keeping your licensing costs reasonable?

If you've researched software licensing solutions, you've probably encountered the same frustrating pattern:

Advanced Features

Self-Destruct Licenses:

{ "auto_destruct": { "max_runs": 100, "max_days": 30, "triggers": ["debugger_detected", "vm_detected"] } }

Remote License Revocation:

class RevocationChecker { public: bool check_revocation_list(const std::string& license_id); void cache_revocation_response(int cache_hours = 24); };

📋 Deployment Options

The project offers several options depending on your needs:

📦

Embedded Edition

  • ✅ Lightweight static library (~150KB)
  • ✅ Simple C API for integration
  • ✅ No external dependencies
  • ✅ IoT and embedded systems support

💰 $899 for commercial use

🏢

Enterprise Edition

  • ✅ Everything from Embedded + additional protection layers
  • ✅ Automatic environment verification
  • ✅ Analysis attempt monitoring
  • ✅ Enhanced code obfuscation
  • ✅ 24/7 support and consulting

💰 Contact for pricing

🎯 When to Choose Which Version?

Basic Version — for learning and prototypes:

  • 🎓 Educational projects
  • 🛠️ Licensing system prototyping
  • 📚 Open Source projects with optional licensing

Embedded Edition — for production applications:

  • 🖥️ Desktop applications (Windows/macOS/Linux)
  • 📱 Mobile applications with native code
  • 🌐 IoT devices and embedded systems
  • 🛠️ Industrial software and automation

Enterprise Edition — for critical systems:

  • 🏦 Financial software and trading platforms
  • 🔒 Cryptographic applications
  • 🎮 Commercial games and entertainment software

💼 Real-World Usage Examples

Case 1: Windows Desktop Application

// Simple integration in main.cpp #include "license_core_stub.h" int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // Check license at startup std::ifstream license_file("app.license"); if (!license_file || !lc_validate_license( std::string((std::istreambuf_iterator<char>(license_file)), std::istreambuf_iterator<char>()).c_str())) { MessageBox(NULL, L"License not found", L"Error", MB_OK); return 1; } // Check available features bool premium_enabled = lc_has_feature("premium"); bool export_enabled = lc_has_feature("export"); // Run application with corresponding capabilities return run_application(premium_enabled, export_enabled); }

Case 2: IoT Device on Raspberry Pi

// Minimal integration for embedded #include <stdio.h> #include <stdlib.h> #include "license_core_stub.h" int main() { // Check embedded license extern const char* embedded_license_data; // Embedded in firmware if (!lc_validate_license(embedded_license_data)) { printf("Device license validation failed\n"); return 1; } printf("IoT device licensed to: %s\n", lc_get_hwid()); // Enable functions based on license if (lc_has_feature("sensors")) { start_sensor_monitoring(); } if (lc_has_feature("network")) { start_network_interface(); } return run_main_loop(); }

Case 3: Enterprise Application with Enhanced Protection

// Full integration with monitoring class SecureApplication { private: EnhancedLicenseManager license_manager_; SecurityMonitor security_; public: bool initialize() { // Environment check before startup if (!license_manager_.validate_environment()) { log_security_event("Untrusted environment detected"); return false; } // Runtime integrity check auto status = license_manager_.check_runtime_integrity(); if (status.risk_level > SecurityLevel::MEDIUM) { log_security_event("High risk environment detected"); return false; } // Start security monitoring security_.start_monitoring(); return true; } void run() { while (running_) { // Periodic security check if (!security_.is_environment_safe()) { log_security_event("Security breach detected"); safe_shutdown(); break; } process_business_logic(); std::this_thread::sleep_for(std::chrono::milliseconds(100)); } } };

🚀 Advanced Features and Future Plans

Enhanced Hardware Fingerprinting

// Configurable hardware components for fingerprint HardwareConfig config; config.use_cpu_id = true; // CPU ID config.use_mac_address = true; // MAC address config.use_volume_serial = true; // Disk serial number config.use_motherboard_serial = false; // Motherboard (optional) // Caching for performance config.enable_caching = true; config.cache_lifetime = std::chrono::minutes(5); config.thread_safe_cache = true; HardwareFingerprint fingerprint(config); std::string hwid = fingerprint.get_fingerprint();

Self-Destruct Licenses

{ "auto_destruct": { "max_runs": 100, "max_days": 30, "triggers": ["debugger_detected", "vm_detected"] } }

Remote License Revocation

class RevocationChecker { public: bool check_revocation_list(const std::string& license_id); void cache_revocation_response(int cache_hours = 24); };

WebAssembly with WASI Support

Current demo version works only in browsers with JavaScript fallback. Plans to add real WASM build for use in:

📎 Conclusion

Over several months of development, I created a sufficiently serious protection system that:

If you need a lightweight but serious way to protect your software — use LicenseCore. Everything is open source, everything is honest. I don't hide the code because I trust mathematics, not obfuscators.

🔗 Try LicenseCore++ Today

Ready to protect your software with enterprise-grade security? Start with our live demo or dive straight into the documentation.

About the Author

Vlad - Systems software developer with focus on security and cross-platform solutions. Creator of LicenseCore++ and advocate for accessible software protection that doesn't break the bank.

Have questions about the technical implementation? Feel free to reach out at vlad@licensecore.tech

Don't hesitate to ask questions or make suggestions. I'm always happy to get feedback from fellow developers!